Developer Manual
How to build an Isometry campaign — from the core data model to a complete, working game. Read getting-started in order, then branch into guides and reference as needed.
Getting started
Core concepts
Guides
- Create an actor
- Add resources and measures
- Define actions
- Conditions and logic
- Add skills
- Build a map
- Add NPC AI
- Triggers and timers
- Visuals: sprites and animations
- Audio and backgrounds
- Menus, dialogs, and waypoints
Multiplayer
Tutorial
Reference
The complete entity, action, and CLI reference lives under Reference.